Self-hosted 路 multi-tenant 路 open source stack
Run a fleet of Minecraft bots
from one control panel.
NativeLaunch spawns each bot as an isolated process, streams its console live, routes it through your own SOCKS5 pool and lets every account manage only what it owns. Built on Node and mineflayer, with a Next.js panel.
09:41:02[panel] Bot "miner_01" spawned (pid 48213)
09:41:05[馃崒] Connecting to play.example.net as miner_01...
09:41:08[馃崒] Bot successfully spawned!
09:41:11[馃崒] 馃Υ Bone Collector: STARTED
09:41:14[馃崒] Waiting 15s...
09:41:17[panel鈫抌ot] !stats
09:41:20[INFO] HP: 20/20 | Food: 18/20
09:41:23
What you get
Everything the fleet needs. Nothing decorative.
Nine screens share one data model, one keyboard grammar and one live event spine.
Isolated bot processes
Every bot is its own Node process with its own config, data directory and scripts. One crash never takes down another bot or the panel.
Live consoles over SSE
Console output, status, inventory snapshots and module state stream to the browser as server-sent events. No polling, no refresh button.
SOCKS5 proxy pool
Import provider lists in any format, health-check endpoints against a real exit, and auto-assign bots with a hard cap of three per proxy.
Multi-tenant by design
Each account owns its bots, proxies, aliases, scripts and schedules. Admins see everything; users only ever see their own credentials.
Scripts, aliases, modules
Interval loops and chat triggers hot-reload into running bots. Modules such as bone collector or chat games toggle from the panel or in game.
Schedules and broadcasts
Queue start and stop runs for later, or send one command to the whole fleet with a configurable stagger. Both run server-side and survive a restart.
Module registry
Behaviour is composed, not hard-coded.
Every bot reports its live module state to the panel. Toggle modules per bot, save their settings, or arm them so they start with the bot.
Economy
- Bone Collector
- Bone Dropper
- Mine and Sell
- PV Candle Dropper
Combat
- TP Killer
- Crystal Trap
- Fight
- BoxPVP Miner
Movement
- Follower
- Go To
- Auto Home
Maintenance
- Inventory Cleaner
- Chat Games
- Anti Stuck
- Auto Auth
Integration
- Discord Bridge
- Payout Bridge
Questions
Straight answers.
Headless Minecraft clients built on mineflayer. The control service spawns each bot as a child process, feeds it a config, and parses structured markers from its stdout for inventory, status, module state and events.